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Android tutorial series which describes how to create an android video application using the android camera2 API. Part 10 puts together parts of the previous tutorials to create a preview display on the device. Check the accompanying website tutorial here - https://www.nigeapptuts.com/?p=680 Github details: You can get it from here https://github.com/mobapptuts/android_camera2_api_video_app.git Tag camera2-video-preview-display or you can run this command git clone https://github.com/mobapptuts/android_camera2_api_video_app.git --branch camera2-video-preview-display In this tutorial we will cover: - How to create a camera request builder - Get a Surface from the TextureView - Setup the capture request for the preview - Add the preview surface to the capture session request - Create a repeat request for the preview API's covered - CaptureRequest.Builder - SurfaceTexture - SurfaceTexture.getSurfaceTexture - SurfaceTexture.setDefaultBufferSize - Surface - CameraDevice - CameraDevice.createCaptureRequest - CaptureRequest.Builder.addTarget - CameraDevice.createCaptureSession - CameraCaptureSession.StateCallback - CameraCaptureSession.StateCallback.onConfigured - CameraCaptureSession.StateCallback-onConfiguredFailed - Session - Session.setRepeatingRequest For much more information checkout Website - https://www.nigeapptuts.com Twitter - https://twitter.com/MobAppTuts Facebook - https://www.facebook.com/nigeapptuts Google+ - https://plus.google.com/b/115884642086760882044 Pinterest - https://www.pinterest.com/mobapptuts/ The previous tutorials were aimed at beginners to android but over time have been getting more complex as the original camera_intent app has developed. This tutorial series is more aimed towards the intermediate developers thought for those who have been following the previous tutorial series, feel free to watch this android performance series. Android studio (1.5) is the editor of choice (IDE) for this tutorial series. This tutorial series is the start of what I expect to be many so I encourage comments and feedback to improve the quality and viewing experience.
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