luni, 4 septembrie 2017

Office Space: The Dos and Don'ts of Game Development Workplace Design

http://bit.do/dGds2 Secret sale at E-IceBlue.
In this 2015 GDC session, veteran game developer (and former architectural historian) Demetri Detsaridis explains why game developers should think about where they work, and how they can improve that workspace in order to improve their games. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Check out our Facebook page for GDC exclusives https://www.facebook.com/GameDevelopersConference Visit our site: http://ubm.io/2ctNvqZ

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